#ifndef _GAMENODEFUN_H_
#define _GAMENODEFUN_H_

#define PLAYER	0
#define PLAYER_PLAYER	0

#define WALL	1
#define WALL_WALL	0

#define WALL2	2
#define WALL2_WALL2	0

#define SHIV	3
#define SHIV_SHIV	0

#define LOADOUT	4
#define LOADOUT_AI_SELECTION_BUTTONS	0

#define ALIEN	5
#define ALIEN_ALIENDUDE	0

void Init_TITLEFunction(GameNode *gn);
void Exit_TITLEFunction(GameNode *gn);
void End_TITLEFunction(GameNode *gn);
void Init_LOADOUT_SCREENFunction(GameNode *gn);
void Exit_LOADOUT_SCREENFunction(GameNode *gn);
void End_LOADOUT_SCREENFunction(GameNode *gn);
void Init_GAMEPLAYFunction(GameNode *gn);
void Exit_GAMEPLAYFunction(GameNode *gn);
void End_GAMEPLAYFunction(GameNode *gn);
void Init_SPEC_TREEFunction(GameNode *gn);
void Exit_SPEC_TREEFunction(GameNode *gn);
void End_SPEC_TREEFunction(GameNode *gn);

#endif
